Kagemucha Knight
DARK 3

Kagemucha Knight

  • ATK:
  • 0

  • DEF:
  • 0

  • View:
  • 3615




When you Normal Summon a Level 3 monster: You can Special Summon this card from your hand. Cannot be used as Synchro Material.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 9, 2026
55± 8/ 100
Power Score
Intrinsic 51
Deck 57

Kagemucha Knight — Power Evaluation

Final Score: 55 ± 8 · Confidence: Medium

  • Intrinsic: 51 · Deck: 57 · Meta: provisional
  • Primary role: Extender

Why it scores here

Kagemucha Knight adds a second Level 3 body from hand whenever a Level 3 monster is Normal Summoned, so its value is conversion of an existing Normal Summon into board presence. Its 0 ATK and 0 DEF earn nothing, and its very high inclusion in the sampled decks (400 of 400) confirms it is consistently played but is not scored as proof of power. The Synchro Material restriction caps material utility, and with no combo data the conversion score rests on text-only inference.

Axis scores

Axis Score Evidence
Accessibility 60 Hand-activated on a Level 3 Normal Summon, and the decks evidence shows it in all 400 sampled decks across 44 archetypes (observed; the trigger condition itself is verified from text).
Combo & Conversion 45 Text gives one extra body from hand per qualifying Normal Summon; no combo boards are supplied, so conversion is inferred only (inferred).
Resource Economy 35 No draw, search or refuel; it is a free body with no card advantage in the text (verified).
Effect & Interaction 5 No negation, removal or hand-trap effect in the text (verified).
Material Utility 30 Level 3 DARK Warrior is usable as Level 3 material, but the text forbids Synchro Material use, which reduces the score (verified; Xyz fit is inferred).
Resilience & Flexibility 45 Hand-activated, so it avoids field-based interruptions, but no interaction or redundancy data is supplied (inferred).
Deck-Building Efficiency 65 Average 1.96 copies per deck with a 1/2/3-copy spread and no garnet or lock text, so it is cheap to run (observed).

Calculation

Weight profile: Extender primary; no secondary role blend. Intrinsic ≈ 51, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Extends a Normal Summon of any Level 3 monster into an extra body from hand
  • Live across 44 archetypes in the sampled decks, with the highest concentration in Phantom Knights, Goblin Biker and Burning Abyss
  • Cheap to run: 1 to 3 copies per deck, no garnet or lock text

Weaknesses

  • Cannot be used as Synchro Material
  • Conditional on a Normal Summon of a Level 3 monster, so it is dead in hands without one
  • No card advantage or interaction; it adds a body only

Best use

Extender. Decks: Phantom Knights, Goblin Biker, Burning Abyss. Suggested copies: 2.

Evidence & gaps

  • Verified: Hand Special Summon triggered by a Normal Summon of a Level 3 monster (card text); Cannot be used as Synchro Material (card text); ATK and DEF are 0 (card data)
  • Observed: Present in all 400 sampled decks, spread across 44 archetypes (decks evidence); Average 1.96 copies per deck, distribution 1/2/3 at 134/148/118 (decks evidence); Top partner Reinforcement of the Army in 80.2% of decks (decks evidence)
  • Inferred: Level 3 body is a plausible Xyz Material for Rank 3 monsters (text-only inference); Conversion value depends on the Phantom Knights Level 3 chain (guide context, no combo data)
  • Data gaps: no combos supplied; combo conversion is text-only inference no banlist token; assumed 3 copies (unlimited) no starter-count data, so deck resilience is estimated from archetype spread no Xyz or Link material clarity beyond the text











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